INTERVIEW QUESTIONS » IMPORTANT C programming Interview questions and answers for freshers

IMPORTANT C programming Interview questions and answers for freshers

This refers to the process wherein a variable is assigned an initial value before it is used in the program. Without initialization, a variable would have an unknown value, which can lead to unpredictable outputs when used in computations or other operations.

The = symbol is often used in mathematical operations. It is used to assign a value to a given variable. On the other hand, the == symbol, also known as “equal to” or “equivalent to”, is a relational operator that is used to compare two values.

<> is incorrect. While this operator is correctly interpreted as “not equal to” in writing conditional statements, it is not the proper operator to be used in C programming. Instead, the operator != must be used to indicate “not equal to” condition.

The choice of declaring a header file at the top of each C program would depend on what commands/functions you will be using in that program. Since each header file contains different function definitions and prototype, you would be using only those header files that would contain the functions you will need. Declaring all header files in every program would only increase the overall file size and load of the program, and is not considered a good programming style.

When declaring functions, you will decide whether that function would be returning a value or not. If that function will not return a value, such as when the purpose of a function is to display some outputs on the screen, then “void” is to be placed at the leftmost part of the function header. When a return value is expected after the function execution, the data type of the return value is placed instead of “void”.

Source codes in C are saved with .C file extension. Header files or library files have the .H file extension. Every time a program source code is successfully compiled, it creates an .OBJ object file, and an executable .EXE file.

Reserved words are words that are part of the standard C language library. This means that reserved words have special meaning and therefore cannot be used for purposes other than what it is originally intended for. Examples of reserved words are int, void, and return.

Binary trees are actually an extension of the concept of linked lists. A binary tree has two pointers, a left one and a right one. Each side can further branch to form additional nodes, which each node having two pointers as well.

These 2 functions basically perform the same action, which is to get the absolute value of the given value. Abs() is used for integer values, while fabs() is used for floating type numbers. Also, the prototype for abs() is under , while fabs() is under .

Dynamic data structure provides a means for storing data more efficiently into memory. Using dynamic memory allocation, your program will access memory spaces as needed. This is in contrast to static data structure, wherein the programmer has to indicate a fix number of memory space to be used in the program.

When declaring functions, you will decide whether that function would be returning a value or not. If that function will not return a value, such as when the purpose of a function is to display some outputs on the screen, then void is to be placed at the leftmost part of the function header. When a return value is expected after the function execution, the data type of the return value is placed instead of void.

A stack is one form of a data structure. Data is stored in stacks using the FILO (First In Last Out) approach. At any particular instance, only the top of the stack is accessible, which means that in order to retrieve data that is stored inside the stack, those on the upper part should be extracted first. Storing data in a stack is also referred to as a PUSH, while data retrieval is referred to as a POP.

While curly brackets are mainly used to group several lines of codes, it will still work without error if you used it for a single line. Some programmers prefer this method as a way of organizing codes to make it look clearer, especially in conditional statements.

Header files are also known as library files. They contain two essential things: the definitions and prototypes of functions being used in a program. Simply put, commands that you use in C programming are actually functions that are defined from within each header files. Each header file contains a set of functions. For example: stdio.h is a header file that contains definition and prototypes of commands like printf and scanf

Syntax errors are associated with mistakes in the use of a programming language. It maybe a command that was misspelled or a command that must was entered in lowercase mode but was instead entered with an upper case character. A misplaced symbol, or lack of symbol, somewhere within a line of code can also lead to syntax error.

When declaring functions, you will decide whether that function would be returning a value or not. If that function will not return a value, such as when the purpose of a function is to display some outputs on the screen, then “void” is to be placed at the leftmost part of the function header. When a return value is expected after the function execution, the data type of the return value is placed instead of “void”.

When storing multiple related data, it is a good idea to use arrays. This is because arrays are named using only 1 word followed by an element number. For example: to store the 10 test results of 1 student, one can use 10 different variable names (grade1, grade2, grade3… grade10). With arrays, only 1 name is used, the rest are accessible through the index name (grade[0], grade[1], grade[2]… grade[9]).

Comments are a great way to put some remarks or description in a program. It can serves as a reminder on what the program is all about, or a description on why a certain code or function was placed there in the first place. Comments begin with /* and ended by */ characters. Comments can be a single line, or can even span several lines. It can be placed anywhere in the program.

Debugging is the process of identifying errors within a program. During program compilation, errors that are found will stop the program from executing completely. At this state, the programmer would look into the possible portions where the error occurred. Debugging ensures the removal of errors, and plays an important role in ensuring that the expected program output is met.

The && is also referred to as AND operator. When using this operator, all conditions specified must be TRUE before the next action can be performed. If you have 10 conditions and all but 1 fails to evaluate as TRUE, the entire condition statement is already evaluated as FALSE

Program that contains logical errors tend to pass the compilation process, but the resulting output may not be the expected one. This happens when a wrong formula was inserted into the code, or a wrong sequence of commands was performed. Syntax errors, on the other hand, deal with incorrect commands that are misspelled or not recognized by the compiler.

This is because C language is rich in features that make it behave like a high level language while at the same time can interact with hardware using low level methods. The use of a well structured approach to programming, coupled with English-like words used in functions, makes it act as a high level language. On the other hand, C can directly access memory structures similar to assembly language routines.

In C programming, there is a data structure known as queue. In this structure, data is stored and accessed using FIFO format, or First-In-First-Out. A queue represents a line wherein the first data that was stored will be the first one that is accessible as well.

These are errors that occur while the program is being executed. One common instance wherein run-time errors can happen is when you are trying to divide a number by zero. When run-time errors occur, program execution will pause, showing which program line caused the error

Global variables are variables that can be accessed and manipulated anywhere in the program. To make a variable global, place the variable declaration on the upper portion of the program, just after the preprocessor directives section.

Multidimensional arrays are capable of storing data in a two or more dimensional structure. For example, you can use a 2 dimensional array to store the current position of pieces in a chess game, or position of players in a tic-tac-toe program.

Both functions will accept a character input value from the user. When using getch(), the key that was pressed will not appear on the screen, and is automatically captured and assigned to a variable. When using getche(), the key that was pressed by the user will appear on the screen, while at the same time being assigned to a variable.

Pointers point to specific areas in the memory. Pointers contain the address of a variable, which in turn may contain a value or even an address to another memory.

Yes, it is possible to pass an entire structure to a function in a call by method style. However, some programmers prefer declaring the structure globally, then pass a variable of that structure type to a function. This method helps maintain consistency and uniformity in terms of argument type.

The gets() function allows a full line data entry from the user. When the user presses the enter key to end the input, the entire line of characters is stored to a string variable. Note that the enter key is not included in the variable, but instead a null terminator is placed after the last character.